

However, even with that tool, it can still be difficult to pick out the cause and effect of a particularly snarled up traffic jam and how your changes are affecting it, especially with the vagaries of traffic levels throughout the game’s day-night cycle.

It can really help to open what was previously a closed box of mystery. Additionally, you can click on a single vehicle and see where that’s heading, or filter the view to only show particular transport types.
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Click on a patch of road and the info panel’s grayscale view will see lines of travel spreading out in both directions, showing you where traffic is heading and where it’s coming from. Helping you decipher what’s going right and wrong is the new traffic routes section of the info panels, which makes for a vast improvement over the basic traffic heat map. It’s sadly not a comprehensive set of options – I’d have loved to see a ‘give way’ sign, bespoke roundabouts and so on – but it has to straddle the divide between letting you manage an entire city and giving you the flexibility to deal with the traffic problems. Perhaps you want to prioritise the traffic on a roundabout, forcing cars to stop before merging, or you want to just plonk down some traffic lights so everyone has to take their turn. Junctions can now be modified with traffic lights and stop, helping you to shape the flow of traffic.

Where the addition of new public transport options is obviously welcome, it’s these changes that will actually have the biggest impact on playing the game.
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Upgrading pieces of road to feature monorail track is easy enough, but the stations are huge, especially those that serve multiple forms of transport, and those that straddle the road require you to rip it up and plant it afresh.Īs always, Mass Transit also comes alongside a free update, this time bringing a lot of welcome improvements to managing traffic and improving your roads. In particular, I feel that retrofitting a monorail system into an existing road network is a real pain to do. Just finding what you want in the public transport section can be tricky – Blimps, for example – hide under the same section as planes – and trying to pick apart a complex transport network can be visually very busy. Sadly some of the options end up being a tad clunky. While not comprehensive or covering every possible permutation, there’s perhaps now the potential for the modding community to take these and adapt them further to suit more situations and needs. The monorail in particular has a number of hub stations that can combine monorail, trains, metro and busses in a few different ways, and there’s now big end terminals for your rail network. Simply put, it’s great to have new options like this, and it’s also fantastic to have better ways to bind these transport options together.
